LogFAQs > #904987412

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TopicLet's discuss game design traits that we either LOVE or HATE
Solioxrz362
07/13/18 12:44:20 AM
#37:


Hate: Doors that can't actually be opened and aren't just part of the backdrop. Example is Wolfenstein: The New Order.

There's a bunch of doors just laying around on the walls. Some are openable, some can only be opened from the other side, some are locked to imply that you have to find another way behind it but there is a room behind it, and some are just there for decoration. So... why are the decoration ones there? They serve no purpose and just waste my time having to get close to see if they're actually a door or just a part of the wall. Dumb.
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