Topic List | Page List: 1 |
---|---|
Topic | Let's discuss game design traits that we either LOVE or HATE |
Solioxrz362 07/10/18 11:32:41 PM #31: | MZero11 posted... Hate: Force lose battles these are all good examples of things that are simply extraneous. However, I will argue that force lose battles can be used to good effect sometimes. They plant the image in your head that a certain enemy is way too powerful for you to beat, so when you do beat them later on, it's super awesome and you feel like you've really become stronger. It's more effective than a cutscene because in a force lose battle you actively take part in failing and you know that all of your best strategies simply aren't good enough. They're totally awful sometimes but definitely usable. --- Got a brand new blues that I can't explain ... Copied to Clipboard! |
Topic List | Page List: 1 |