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TopicLet's discuss game design traits that we either LOVE or HATE
MZero11
07/10/18 11:22:22 PM
#29:


Hate: Force lose battles
Pointless. What's the point of a battle that's impossible to win? Just make a cutscene

Hate: When you wreck a boss and after the battle he's fine and destroys you anyway
Why did I even fight that battle? I accomplished nothing

Hate: Fake choices
"Will you do it?"
"No."
"Come on please?"
"No."
"Come on please?"
"No."
"Come on please?"
"No."
"Come on please?"

Ok fine why did you even give me the option to say no >_>
---
MZero, to the extreme
"2017 Guru champ BKSheikah is racist against cute Pokemon." - Luster
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