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TopicLet's discuss game design traits that we either LOVE or HATE
Johnbobb
07/10/18 10:56:50 PM
#28:


hey while we're on the subject

Love: Emotional Manipulation (Bioshock, Spec Ops: The Line)

I was a gamer before Bioshock, but Bioshock is really what changed the way I viewed games because it's the first game to ever make me feel actual guilt for an action I made in the game (specifically, the first time I harvested a little sister which, through incredible atmosphere and sound design, made me feel so awful that I couldn't bring myself to do it for the rest of the game, despite the fact that doing so directly benefits you in the game). It wasn't something I thought games were capable of prior to that moment, and it creeps back up once in a great while, always leaving a long-lasting impact when it does.
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