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Topic | Let's discuss game design traits that we either LOVE or HATE |
BlackMageJawa 07/10/18 7:16:28 PM #25: | Spec Ops is the one game that I think pulled that off well. Mainly for the reasons in that spoiler box- it doesn't so much say you're a bad person, as invite you to think about the actual consequences of the sort of things you might unthinkingly do in other FPSs that present them as unironically heroic. I'll be honest, I'm now struggling to remember any particularly bad examples, because it mostly crops up in indie games- the sort of thing where they think a game can't just be fun, it has to be 'deep'. Like Braid not just being a cool platform game with time puzzles, it's a metaphor for obsession, and to prove it they make 100%ing it ridiculously impractical. I can see the point they're going for, but they set the puzzle, and it bugs me that they're implying the player has something wrong with them if they want to complete something they bought. --- The shattered stage is set and there's a role you must fulfil ... Copied to Clipboard! |
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