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TopicLet's discuss game design traits that we either LOVE or HATE
Johnbobb
07/10/18 6:54:01 PM
#23:


Solioxrz362 posted...
Shonen_Bat posted...
Solioxrz362 posted...
BlackMageJawa posted...
HATE: Games that try to imply you, the player, are actually a bad person for scripted actions you have no choice over, particularly when they suggest that the 'correct' thing to do is to turn it off and stop playing. How about I save some money and don't start playing in the first place you pretentious hacks?

example?


Not sure how big of a deal it is since I haven't played, but Spec Ops The Line comes to mind immediately.

ehh I think that game doesn't try to say that you, the player, are a bad person.

I think viewing the game that way is kind of missing the point

Spec Ops the Line in particular is a game that does try to make you feel like a bad person, but is not implying that you are. It's a pretty distinct difference. It manipulates your emotions in a way no other war game has really attempted to, specifically emphasizing the horror of war and the danger of blindly following orders.

tldr: it's not a bad thing for a game to have an emotional impact
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