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TopicLet's discuss game design traits that we either LOVE or HATE
Johnbobb
07/10/18 6:49:31 PM
#22:


Love: Power Trips (Prototype 2)

Sometimes I want to feel like the underdog taking on a big, challenging world, but sometimes I want to just punch a helicopter out of the air. Give the player a ton of powers and a ton of strength and durability, to the point where it almost feels like you're playing on god mode. Not something every game should have, but when it works it's so much fun.

Hate: Procedural Generation (No Man's Sky)

When did this become such a mainstay in gaming? Was it Minecraft? I blame Minecraft. It's lazy game design presented as a feature. I'd much rather have a limited game world that's thoughtfully crafted than an infinite game world created by a random number generator. Now when I hear a game's maps are "procedurally generated" I just immediately know that the environments will be forgettable and repetitive.
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