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Topic | Let's discuss game design traits that we either LOVE or HATE |
Solioxrz362 07/10/18 5:24:09 PM #13: | NBIceman posted... HATE: Boss battles, particularly in the late game, that are designed around mechanics completely different from the battle system in the rest of the game. I'm mostly thinking of RPGs here, but I'm sure there's examples in plenty of genres. You spend all game becoming accustomed to and mastering the battle system only for the very end to turn everything on its head in an attempt to make it "epic." Don't forget MGS2 with the sword --- Got a brand new blues that I can't explain ... Copied to Clipboard! |
Topic List | Page List: 1 |