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TopicLet's discuss game design traits that we either LOVE or HATE
Solioxrz362
07/10/18 5:24:09 PM
#13:


NBIceman posted...
HATE: Boss battles, particularly in the late game, that are designed around mechanics completely different from the battle system in the rest of the game. I'm mostly thinking of RPGs here, but I'm sure there's examples in plenty of genres. You spend all game becoming accustomed to and mastering the battle system only for the very end to turn everything on its head in an attempt to make it "epic."

KH1, as much as I love it, is one of the worst offenders of this. Fighting multiple Ansem forms while flying, despite having spent hardly any time flying in the entire rest of the game, is just so disappointing.

Don't forget MGS2 with the sword
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