LogFAQs > #904834702

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TopicLet's discuss game design traits that we either LOVE or HATE
Solioxrz362
07/10/18 4:03:19 PM
#11:


trdl23 posted...
ATB has a major flaw in that it causes heavily cinematic moves to grind action to a halt and games haste/slow status effects.

IMO that's the move animation at fault. Those kinds of moves slow the action down no matter what's going on. Before I realized that you could disable the long animations in the newer Pokemon games, I was always turned off to playing those because it just took too long to sit there and watch that.

Haste/slow status effects are typically fine as long as there are ways to heal yourself from having slow or for the enemy to debuff you from having haste, and vice versa. Like you shouldn't be able to just cast Haste on yourself and then be an unstoppable God who gets to attack twice as fast all the time. But that's not ATB's fault either. That's the game developer forgetting to implement balance to one of the status buffs/debuffs.
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