LogFAQs > #904770894

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TopicWhat would you want to see from a CE-centric GameFAQs RPG?
HashtagTartarus
07/09/18 3:37:05 PM
#23:


https://github.com/thermitegf/RPGFAQs

The project is on Github now. It doesn't really have anything working other than what was shown in the video, but I'll try to keep making progress on it. Now that it's being publicly hosted, someone else would be able to take over the project if I ever got hit by a bus. Once I have a game worth playing, I'll upload a version online (probably itch.io). I'll intermittently build the game for WebGL to make sure it will actually work embedded online.

Yomi posted...
oooo nice! As for what I'd be doing, I'd like to be able to help other people, preferably the good guys if there is a good guy side or something like that >_>; you know, just the peaceful person that likes to help people as long as it's not something humiliating.


I can do that!

garan posted...
Combat would involve screaming at each other.


I'll need to do some prototyping to see what works, but I'd like to have "elemental" attacks.

* Gimmicks - Damage an enemy's resolve with generally no drawbacks.
* Trolling - Damage an enemy's karma at the expense of your own.
* Chaos - Can use pride to perform resurrect themselves. Very low karma.
* Order - Specced for high karma, low pride. These are the kinds of attacks moderators and normies would use.

Some examples of what elemental associations various users might have:
* The_Doge - Gimmicks/Order
* Dawkins - Gimmicks/Chaos
* Duckbear, Thermite - Gimmicks/Trolling
* Hey - Chaos
* Gavi - Trolling
* Error1355, the23rdmagus, Yomi - Order
* Burgess - Order/Trolling

Gimmicks and Order might end up being the most prevalent, in which case I'll need to focus on making those elements viable on their own. It's fine if Chaos and Trolling are really lopsided, since those would hardly ever be used on their own.

Karma and resolve would be stats that each act as health meters where if a combatant's karma or resolve reach zero, they are defeated (i.e., get banned or close their account). I'm not sure if losing pride should constitute a game over, cause karma damage, or what. Pride would drive the more antisocial attacks (e.g. account hijacking, account suicide, making a billion alts).

I think it works thematically, but it would really need playtesting and balancing to make sure that all of the meters and elements interact in fun ways.
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