LogFAQs > #904770324

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TopicAm I the only one *completely* disinterested in Fallout 76?
RchHomieQuanChi
07/09/18 3:26:07 PM
#90:


The_Ivory_Man posted...
creativerealms posted...
The reason they added the construction to Fallout four or part of the reason was that settlement building mods were popular for fallout three. Of course making it such an important part of the game was the wrong way to go.

One thing that bothers me is the lack of NPCs. I get that they want the players to build their own world and for each server world to end up being different. Yet it would still be neat to find like an Government remnant hidden in a Bunker, or another vault that didn't end up so well. Also they didn't want human NPCs, why not a town of Ghouls? There is a lot they could have done.


They confirmed Ghoul and robot NPCs.

And they hinted the player can become a ghoul as well.

The settlement should have been more focused into a few areas instead of dotted all over the map as it was.


Yeah, that's what killed settlement building IMO.

I mean, I really didn't get the point of the player setting up a community at some random house in the middle of nowhere with a limit of like 10 NPCs and no space to really do anything there. There should have been maybe 5-7 different build locations spread out evenly across the Commonwealth (plus some extra locations for the new DLC maps as well as the underground vault) so the player always has a base to run back to, but not so many settlements that your resources are being spread thin and you have to micro-manage like 60 different communities. I also felt like Fallout 4 replaced a lot of the unique rewards you would get in previous Fallout games with yet another settlement to build, and it was pointless, because I only ever bothered to build up Sanctuary, Starlight Drive-In and Spectacle Island, and that's all I really needed.

The locations should be important spots, either to the player, to the overall Fallout lore or to the Commonwealth. Places like The Sanctuary, The Castle, Bunker Hill or even Spectacle Island, which isn't really significant story-wise, but is a large, mostly empty plot of land secluded from the rest of the Commonwealth that players have the space to really be creative with.

Then you don't feel like the whole system is just constantly beating you over the head.
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