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TopicWhy does the Jurassic World franchise want to sell 'weaponized dinos' so bad.
Gynthaeres
07/01/18 12:44:50 PM
#17:


Keebs05 posted...
Kyuubi4269 posted...
Keebs05 posted...
Firstly, let me LOL at people complaining about the concept of the fifth installment of a franchise based on hundreds of extinct animals being magically cloned.

This is actually a hope of science, to revive dead species, so idk what your problem is.

No problem at all. Actual science has already said that cloning dinosaurs in the way that it depicted in the movies is not possible. I just think it's funny that people are getting their panties in a wad over the believability of "weaponizing" dinosaurs while completely believing that dinosaurs can be cloned despite evidence to the contrary.


You're confusing setting consistency and realism with "real-world realism". This is something a ton of people seem to do; it comes up all the time. People can't seem to separate the two. Someone complains about fresh food in Draugr tombs in Skyrim, and people laugh "you can shoot magical fire out of your hands at dragons flying above you, but you draw the line at fresh food in tombs?".

In the Jurassic Park universe, the ability to resurrect dinosaurs isn't magic. This science works.They have a plausible (if now disproven) explanation for it.

However, is there anything in the Jurassic Park universe that explains why dinosaurs would be effective if weaponized? Not that I know of, they seem to be treated mostly as animals, rather than creatures with teeth that can tear through tanks, with skin that can handle how powered gun shots. Same reason no one weaponizes elephants or lions. It's just not worth the time or resource investment. That's why complaining about how "unrealistic" it is makes sense.

Similarly, to go back to the Skyrim example. Dragons and magic are things that 100% exist within the Elder Scrolls setting. They're documented, they're studied within the setting, there are lore explanations. But there's no explanation for fresh food in the tombs, it's just... there. So we just assume that's a design oversight. That oversight could be fixed if they would add a story saying that Draugr like to leave their tombs to raid farmlands because they believe they still need to eat. Then fresh food in tombs wouldn't be a problem, it would be realistic within the setting.
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