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TopicWell, Symphony of the Night is pretty fantastic.
StartTheMachine
06/28/18 8:42:20 PM
#158:


Corrik - I'm pretty sure the Sword familiar's area is a couple rooms wide, so it can't be that. As I stated earlier, no matter how much you poured over the map, unless you do this extremely weird trick by pure luck, there is pretty much no way to get the Jewel Sword without looking it up. Let me explain.

The Jewel Sword is found in a single room near the very beginning of the game. It's accessed from the hall with all the Mermans. You have to transform into a bat, use your charge attack through this rock underpass, then transform into a wolf and use the wolf's charge attack going the other direction back through the underpass. There are no hints whatsoever about this. So as I said, it's basically impossible to get unless by some insane blind luck. Though LOLIAmAnAlt earlier said he did just that...but I mean, those chances are just so astronomically low that he may be one of the few people in the history of the game to do such!

Now... I also just realized that the same room exists in the Inverted Castle, so...you would likely have been at 200.4% if you didn't get the Jewel Sword. Hmmm.

GOG - A lot of nifty info in that little link there so thanks for that! Though I think they got one thing wrong: it's when you double jump and hit a gold Medusa Head that you turn into the giant stone gargoyle thing. At least, that's what I read elsewhere and I'm pretty sure that's exactly what I did when it randomly happened to me in play!

Never played any of the early Castlevanias except Super IV, but your love of III explains why you also liked Bloodstained! Heard they were very similar. I've never played any of the 3D Castlevanias either but hear that I'm not missing much. I wouldn't be opposed to giving Curse of Darkness a shot though.

Interesting reasoning behind your DS Castlevania rankings and I'm largely with you on your likes and dislikes. The sealing stuff in Dawn of Sorrow was silly, but it was an early-era DS game when touch screen gimmicks were mandatory, y'know! It is one of the game's biggest flaws though and it would have been stronger without it. Agreed with Portrait of Ruin, though surprisingly I've always kind of liked "tougher" versions of older levels within the same game. So even though most people rightfully considered it a cheap way to lengthen the game, I'm actually partial to it. I kind of enjoyed it, even in PoR. As for Order of Ecclesia, I actually really enjoy the backtracking in these games. Nothing like the experience of growing stronger as a player and obtaining more moves only to go back and find new paths in old areas. But if it's not as much your thing, I could easily see why this would be your favorite of the DS bunch. No doubt I remember the bosses being the best I've played in the series.

Shake nailed my biggest complaint with Ecclesia -- the castle felt super shoehorned in and exploration is literally my favorite thing about these games. It was still a neat twist on the formula though, especially since DoS and PoR were the only two Castlevanias I'd played at that point.
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