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Topic | WHO Recognizes Video Gaming Addiction As Mental Disorder |
BlameAnesthesia 06/21/18 2:08:35 PM #98: | A5modeu5 posted... You know. I never thought about that but. A lot of games employ things like no ceiling, neverending progression/loot escalator, loot boxes, daily rewards for logging in. Even the act of most games is completing a task for a reward. That is the behavior that triggers brain chemistry that underlies most drug addictions. It's reinforcing behavior. https://en.wikipedia.org/wiki/Operant_conditioning_chamber Older games had endings, weren't online, didn't have this chasing a carrot on a stick type of gameplay. Books and television are more passive entertainment. Sure, someone can consume their lives with those things too, but video games as a behavior is just higher risk, especially if someone is prone to dysfunction with their dopamine reward pathways (predisposed to addiction) relative to those other hobbies. --- ... Copied to Clipboard! |
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