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TopicGame design opinion
Black_Crusher
06/21/18 10:06:59 AM
#1:


Hi everyone, I have a question on whether or not you think this is a good idea:

I am working on a game where the player has 5 slots exclusively for weapons. As it stands, there are only 5 weapons you can potentially get (each has their uses, it's not as bad as it might sound).

However I was thinking I could make it so that each new game started picked 5 of a larger pool of weaponry (say, 10-15) and those would be the 5 the player could potentially find instead.

The good point would be variety and replayability. The bad point would be RNG reliance. Of course I'd make it so that you could win using any weapon, so that someone's playthrough wasn't gimped to hell or an OP walk in the park.

This is a platformer Metroidvania, but the weapons are not used to advance to other areas so that would not be a factor.

Thoughts?
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