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TopicWhat was wrong with Street Fighter x Tekken?
AsucaHayashi
06/15/18 10:08:44 PM
#4:


In the interview, Ono also spoke about the lessons they've learnt with Street Fighter X Tekken, on how poorly received the gem system in the game was.

Tsubaki: In Street Fighter X Tekken, it seemed to me that gems were introduced as a means to better engage beginning players.

Ono: With regards to that... to reflect on it now, we feel like we should have implemented it in a way that would let players play with the gems differently. At the time, we thought of it as a means to aid beginning players [in leveling the playing field between them and advanced players], but in the end it might have turned out to be a little too close to a pay-to-win mechanic for comfort.

It was a double-edged sword, and we knew that. In the end we suffered greatly for our implementation, but at the same time it was a lesson for us.

We learned what the ideal to strive for should be, that would please both beginning players as well as the advanced ones.

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