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TopicRate this video game genre: Fighting
DevsBro
06/14/18 6:36:17 PM
#12:


5/10

There are a handful I like but overall the genre is far too complicated just for the sake of it. Without the outliers, it's more like 2/10.

I'm talking 300 button presses per second, all that kind of crap. It's nonsense. Inputs should be easier. There's no excuse for the Shoryuken input to have ever existed--and this is coming from someone who can generally do it. Making the game harder to control is how you make a crap game, and yet it's the genre standard.

Then there's the part where it's designed around playing with humans instead of CPU's. Humans suck. They cheat, they spam, they camp, they come up with whatever methods they can to either win the game at any cost or just make it no fun on purpose. Not just a fighting problem, but one that is central to the concept of the fighting game genre.

To make matters worse, the shift to online multiplayer has put everyone in the same pond where now the people who play the most are the best players, and since they play the most, they're the ones you're most likely to play. So when you first pop the game in, your first challenge is to fight the world champion. There's no learning curve. It's a learning wall. Beginner lobbies don't help because some of the beginners at Tekken 7 played Tekkens 1-6 religiously beforehand, and many of those who didn't switched from Street Fighter, or SoulCalibur, or whatever.

The people who do play well will often have logged dozens or hundreds of hours in practice/training mode, literally doing the same moves over and over on a dummy because the developer decided the best way to make a game is to make doing simple things stupidly hard with frame-precise timings, multiple presses on opposite sides of the face and super fast mash expectations.

Everything about the genre is apparently designed to make sure that players have as little fun as possible--especially when they're new--and to make people take it way more seriously than anyone should take any game.
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