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| Topic | Haunter ranks 101 games he's played over the last decade, with write-ups. |
| Haunter12O 05/14/18 1:48:07 AM #280: | 7. The Last Story Original Release: 2012 Year Played: 2012 Developer: Mistwalker Platform: Wii Favorite Character: All of them ![]() It's kind of funny how Xenoblade was the game everyone was looking for when it came to Operation Rainfall, but The Last Story, at least in my opinion, came to be the much better release. This game didn't look good initially, appearing boring and drab and nothing special compared to XC's colorful, vibrant world. But look beneath the surface and you'll find a highly emotional and engaging tale involving love, loss, racism, friendship and camaraderie, and betrayal. This is Sakaguchi at some of his finest. Hajime Tabata, take note. THIS is how you do party banter. FFXV highly advertised the party interactions between the four during your field travels but I felt this fell flat because the characters were uninteresting one-note dorks. This is not the case here. You play as Zael, who is part of a mercenary troupe consisting of his leader and mentor Dagran, Lowell, Yurick, Mirania, and Syrenne. Zael is also probably the least interesting character of the bunch. The group is hired to protect an island nation from an invading force of half-human/half-beast creatures called the Gurak. Through the journey Zael meets and falls in love with the princess, crosses swords with both the Gurak and usurper jackasses from the Lazulis nation, and best of all learns more about his team. Zael is also granted the power of the Outsider, which is like the Macguffin special power here that plays a role in the battle mechanics. I'm not going to talk much about battles because, frankly, I don't remember how exactly they work. It's been several years since I played the game, and the combat is quite complex. I do remember having a lot of fun with it, especially in the later boss fights. You get to deploy your entire team to battle and some of them can become chaotic in a good way. The game is extremely linear, and takes place in a rather small area. You'll spend most of your time in the city, castle, or a mini-dungeon or other similar-type location over the span of 40+ episodic chapters. In some chapters, you get free reign of the city which, while big and empty at first, gets more interesting (complete with battle arena) as the game progresses. I felt the linearity worked to the game's advantage as the game was focused on telling a story instead of letting you go free and do whatever you want. And oh boy is the story good. Like I mentioned earlier, party banter is a big thing here and the characters develop quick and become extremely likeable - ALL of them, very early on in the game. The interactions you get with them while traipsing through dungeons and fighting off enemies are classic, and the amazing British voice acting only help the situation. I loved each and every one of these guys to death. In any other JRPG, Mirania would have been an annoying sidekick character who just loves food. In TLS, she's got way more heart than that. Yeah, the game hammers it down that she loves to eat, but she's got many more qualities, on top of kicking absolute ass in combat. Lowell and Syrenne develop a thing for each other which is a pretty fun love story that reminded me Ming/Jansen in Lost Odyssey, only better. ... Copied to Clipboard! |
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