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Topic | Hearthstone Discussion Topic: MONSTER HUNT |
KokoroAkechi 05/07/18 3:11:14 PM #164: | Things I can see happening with the cards Tarim - Stats reduced to 2/6 or mana to 7 -this really depends what they do with Baku paladin. I think Tarim in odd paladin would be pretty scary even at 7. The 2/6 Stat line means it no longer gets three trades without removal. C2A - mana to 5 Basically hits both Murloc and even paladin and odd paladin can only get 1 drops. This is almost 100% the nerf if this card is hit, but Id argue in a vacuum as strong as the card is, paladin needs it to be viable right now and should not he hit until other cards from other classes are. Baku hero power - summon a 2/2 silver hand knight This was suggest by someone else but I think this is probably the best change. It stops win more cards like level up from snowballing with the flooding but you still get the benefit from an upgraded hero power. Spiteful summoner - mana to 7 or summon consumes the spell Spiteful summon I think is a card that has some uses in more control like decks (mainly mage) that want to have some more mid game push in mirrors or other control matchups. But I think at 7 mana the card is just bad in those decks but Maybe not bad in ones specifically made around them. I can also see them simply nefing the stats of spiteful itself. Maybe all the way down to 1/1 Lackey - mana to 6 Probably the most cut and dry scenario. Guldan - hero power deals two heals two. Or summon one of each type of demon that died. Maybe both. Guldan is busted. Its probably going to be one of the nerfed cards honestly the second change helps a lot of issues with both decks Dark pact - a lot of stuff I dont tnink theyll hit this and lackey at the same time so Ill be going as if they are not hitting lackey. The first would be just a mana to 2. This is even more significant than lackey to 6 because it means you cant umbra cube and pact or voidlord has pact. The next would be to reduce the healing, maybe even as far as to three. But I think that this is a petty bad change as it just makes its polarizing matchups even worse and doesnt change its favorables that much I could also see them changing it so it heals equal to the health or attack of the minion that is sacrificed. Librarian - mana to 2 This is probably what it should have been in the first place. The only other could be to make it a 0/1. Quest rogue - completely changing or killing the card Right now I dont think theyll do a small tweak for this card. I can see stuff like all minions you play are silenced, destroying all non minion in your hand and deck, etc. Doomguard - charge is on the battlecry or giving it rush and reducing the discard to 1 Basically the first means you can still play it from your hand at the cost now that most discard synergy is gone. The next is more board control but is a card worth about 3 health on the minion --- Kokoro's Anime Channel: https://www.youtube.com/channel/UCaIA0gY11FQ_Zh6kLSam5OA Updated: July 27th, 2016. ... Copied to Clipboard! |
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