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TopicMore shots against loot boxes?
LinkPizza
05/06/18 9:05:43 AM
#9:


adjl posted...
Mario_VS_DK posted...
BlackScythe0 posted...
I wish they would ban all microtransactions, not merely loot boxes. Microtransactions push bad game design.


Not exactly. Though they are few and between, some games do microtransactions well.

Warframe for example is pretty good about it. You can pretty easily earn just about everything in the game simply by playing. You can sell your rare items to other players for currency purchased with real money which is mainly used for trading with other players or cosmetics.

With EVE Online, most of the microtransactions are premium game time which you can sell to other players for money that they earned in game. The rest of the few microtransactions are cosmetics.

I've also started playing Dungeon Fighter Online recently, and they don't even let you spend real money on that game until you reach a certain point that I'm still not even at 20 hours into it. And even then, most of them are premium game time or cosmetics again.


There are games that do microtransactions well, but the model as a whole still encourages game design that emphasizes grinding and/or other artificial lengthening practices (like wait timers). The developers that do it well should be lauded for choosing to rise above that, since it's awfully tempting to rely on tricky psychological manipulation rather than on simply making a good product that people want to support.

The problem is that someone is always going to try to find a way to make easy money...
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