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TopicWhy doesn't Nintendo make games with realistic graphics?
Wetterdew
04/21/18 5:56:03 PM
#47:


RoboLaserGandhi posted...
Wetterdew posted...
Realistic graphics mean less fun character designs.

Games like The Wind Waker and Skyward Sword have some really cool-looking characters that you'd never see in something mimicking real life.

Define "fun" character designs.

Like, wild and wacky is not necessarily more enjoyable.

The game has to have cohesive themes and "variety" being the theme itself is lame and lazy.


https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/3/39/Great_Fairy_WW.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/d/d3/Zill.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/a/a9/Makar_The_Wind_Waker_HD.png?version=e2b24c9293f315e74c2ff0c5fffd789f
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/2/26/TWW_Sturgeon.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/e/e4/Doc_Bandam.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/b/b5/BeesGroup.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/5/5c/Maggie_Father.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/1/11/Zunari.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/b/b7/TWW_-_Salvatore.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/e/ee/Valoo.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/8/87/TWW_Komali.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/d/d9/TWW_Great_Deku_Tree.png

https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/5/55/Gaepora.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/4/42/Rupin.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/d/d8/SparrotSS.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/1/1f/StritchSS.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/d/d6/Sheikah_Guardian.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/b/b7/LopsaSS.png
https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/0/0e/Ancient_Robot.png

Zelda's characters are at their best when their designs are strong like these. Their personalities and characteristics are elegantly woven into the character design in a way that lets you understand what kind of person they are just by looking at them, before they've even spoken. In addition to their appearances, many of them have wildly unique animations, voices, and sound effects (think Makar's walking sounds for example, or the way the Killer Bees flank you). Each character is visually distinct and can easily be identified from each other, as well as being colorful and fun to look at. Most of these designs would be either impossible or much less interesting and effective if the games were not stylized. If you think these games have lazy character design, then you are just blatantly wrong.

Some other examples of strong character designs that are possible thanks to heavy stylization are in ARMS, Okami, Team Fortress 2, and Overwatch.
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