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TopicPlaying Age of Decadence. Want to make a spearman but the game wants me to not.
apolloooo
04/18/18 9:59:42 AM
#2:


Praetor is a bad class to start with. A non combat playtrough like merchant or loremaster is a better way to start off or if you wanna fight, A focused build like mercenary will get you used to the combat. The game dont really tolerate bad build, and you cannot, absolutely cannot have a hybrid build until you get used to it.

I have played trough it 5 times so far and i had to roll back a save 2 or 3 times because of bad build.

And you cant get all the content in 1 playtrough anyway. You have to sacrifice content if your build dont allow it.

Like the progression trough classes are like this:

Easy:
Merchant (full speech no combat)
Mercenary (full combat to get used to the system)
Loremaster (no combat like merchant)

Medium:
Grifter : a blank slate, but your reputation start of better with the dialog focused playtrough. A good starting point to experiment with a charismatic character that can fend off himself.
Thief: (like 70% stealth , 15% streetwise 15% combat)
assassin (70%,combat 30% stealth, etc)

hard:
Drifter: a total blank slate
Praetor: funny because praetor is considered one of the hardest route due you have to be a diplomat sometimes, soldier sometimes.

For general tipps:

You want TO FOCUS.
If you want a combat character, pick a single weapon, raise it all into 1 specific weapon (and abuse the carry over effectiveness thing. For example putting a skill point in swords will not only raise your effectiveness in sword by for example 10% but it will also raise your blunt weapons in 5%, so if you face enemy that strong against sword, you can switch to hammer with a degree of effectiveness, and can save you in a pinch)

for hybrid, you still have to focus at least 70% of your skill point into your main class.

For example, if you wanna role play tough merchant, put at least 7 level to mercantile and split the rest into speech, and combat.

Your merchant will not be defenseless against common bandit, but in no way you hope to fight a well equipped soldier as a merchant unless you want to locked out your route.

Another tips: treat blocking/dodging as mutually exclusive. This is a must to not waste precious skill points.

You either dodge, or block.

To some degree alchemy and crafting too should be treated as they are mutually exclusive. Like at least between these two put 80-20 share for each. Merchants will help you for potions/bombs if you focus on crafting, and vice versa.

Combat tips:

Crowd control is important.

Dont be afraid yet to use bombs, nets, bolas, poisons, potions, yet still be be a little conservative for them.

Use the molotov to block pathways, for example if you are facing 5 enemies, try to block several people with fire, and deal with the few.

Get out of the enemies attack range, it is alot better to deal with 1-2 people at a time instead of bravadoing 5 guys at the same time. Abuse corners, doors if avaiable, and positions. Dont get surrounded.

Abuse the locational damage too remember striking their arms, lower their THC or striking legs lower their movement grid. Study what effects each type of attacks do, inprovise on your situation.

Quicksilver potions are your best best friend in a pickle. Poison are useful, and yes you have to hit to poison them.

Whetstone and poison are your good friends too

One of my quick assassin character have a dagger which is always poisoned, he strike once, run, strike run, strike run. The poison will chip their health slowly while the slower enemies play catch with you.
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