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TopicApparently there's this old Jet Force Gemini-esque game on PC everyone forgot.
Energy Surge
04/13/18 1:09:28 PM
#6:


I remember when that game originally came out. At the time I was more of console gamer. Family computer didn't have the capability to play the 3D games. I didn't play this game till years later when I purchased it on GOG.

It's actually an interesting asymmetric game, like StarCraft or Alien vs. Predator, where the different sides have vastly different mechanics. Except the game play is a third person strategy game, like Sacrifice or the Battlezone remake. You play one of the soldiers on the field but can build structures and units and research upgrades while ordering your units around you also play the action game.

There are three sides to this conflict and each has their own story campaign. These little alien soldier engineers crashed on this island and are trying to repair their spacecraft. They have jet packs and guns and seem like the technology race. There's this race of aquatic humanoids called the Sea Reapers. They use swords, bows and magic. And finally there is Kubuto which is just this giant that lives on the island. Since he's so large he plays like a monster eating units to regain health, perhaps a precursor to Evolve? He doesn't build bases like the other races but he can spawn smaller monsters to build up forces.

The base building wasn't really extensive. It was primarily a third-person action game. But you still had to control resources to win. I believe Shiny made this game, they also made Sacrifice which is also a fun third person RTS game. Oh, I just checked the developer Planet Moon was made up of former Shiny employees, which is probably why I thought it was a Shiny game.

I played a bit of the alien engineers campaign and it was entertaining, but didn't get far enough to play the other race's campaigns. I jumped into a multiplayer skirmish match as each of the other two races to try out their abilities. It is a very different and unique game. I will probably get back into it at some point. Parts of the interface felt like they hadn't aged well. I remember the map in the single player campaign didn't seem like it was working correctly. But I have no idea if you need a structure to get more map info or if a rendering issue due to the game being so old was causing it to look strange.


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