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EclairReturns
04/08/18 3:24:57 AM
#4:


I'm just sitting at my laptop worrying over my Real Analysis midterm coming up this Thursday, in addition to hating this new laptop that I had to buy because my old desktop broke due to not being cleaned for over four years. I'm also hating Awakening's tendency to spawn enemy reinforcements at the beginning of the enemy's turn. I know that this is common in Fire Emblem games, but I can't help but feel that it's unfair when these reinforcements pop up out of nowhere and obliterate the weaker members of your team, forcing you to restart. I mean, sometimes they tell you that those reinforcements are coming, but sometimes they don't, and I'm here thinking that's a bit unfair. I really liked it better when these things spawned at the end of the enemy turn so that I know what to expect. I personally don't think there's anything tactical about planning for reinforcements that may show up out of nowhere, what class they might be, and how best to deal with them. It just forces you to restart so that you can learn to expect them the next time you play the chapter, which I feel is unnecessary padding. I'm also thinking about whether to reclass Lucina so that she gets Galeforce. But I figured that that would be too much of a pain in my ass to level her up from a pegasus knight to a dark flier, level up fifteen more levels, then transition back to a lord, then level up ten times to a great lord. Overall, I feel like that by the time I reach the end-game, I will have used too many resources (enemy spawns, paralogues, reclassing seals) to level her up--resources that I could have used to spend on other units of my team. In the end, I feel like it would have wasted a crap-ton of my time, and used up more effort than was necessary. I mean, I just need her to poke the final boss with her Falchion.
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Number XII: Larxene.
The Organization's Savage Nymph.
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