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Topic | The origin of Xbox is pretty fascinating |
Darmik 02/16/18 12:51:10 AM #92: | - DirectX began as the Manhattan Project. Developers were excited because they were losing 70% of their revenue on support - Microsoft went around and simply asked developers what they wanted. Their intention was for The Manhattan Project to be 'crack for developers' - A lot of developers hated Microsoft. St John was often called Darth Vader. Regardless he went around and asked what they hypothetically wanted and couldn't refuse using - They got a lot of feedback and it was seen as a great move for developer relations - They created a manifesto titled Taking Fun Seriously: or How to own PC games in two years, and take a bite out of the home game console market. It was a radical document about the importance and strategic value of hames. Games weren't a priority for Microsoft at the time outside of this team - The goal was to empower games with Microsoft technology. To target games against Apple The specific goals for Project Manhattan was to; - Use Manhattan SDK to enable systems, ACT and consumer - Kill DOS within two years - Grow PC revenue against consoles Some observations; - Game market is huge - Console market is in decline and must reinvent itself next year (this was in 1994) - PC Game market severely repressed thanks to difficulties with installations, piracy and little hardware innovation under DOS - The document includes terms like 'DOS bumpkins' and 'Apple Maggots' --- Kind Regards, Darmik ... Copied to Clipboard! |
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