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TopicJim Sterling now whining about Sea of Thieves microtransactions
Darmik
02/14/18 8:30:11 PM
#69:


Frolex posted...
It's not going to happen while the it's being propped up by small number of whales spending hugely disproportionate amounts on microtransactions, no. but of course, it'll all eventually change when that bubble inevitably bursts (which is why now publishers are trying to see how far they can push games as service when it does).


People have been waiting for this bubble to burst for like 10 years now. Games as a Service just continues to grow for them.

Frolex posted...
And GTA5 is still $60 and breaking into to the top 10 sales charts every month coming up on 5 years after its release, they would have been just fine supporting the game without railroading their players with a mobile cash grab business model. How much worse could microtransactions in $60 dollar games get when they've already taken just about every cue they possibly could from the F2P/mobile market (locking content behind a series of multiple paywalls, charging for items that are objectively better than others in pvp games, locking content behind ridiculous timers that can be skipped with cash, etc.)? And even if it could get worse, there's aboslutely nothing stopping them from making them worse right now.


You don't think that the constant support for GTA Online is why this game has sold 90 million copies?

GTA is a beast on its own and I'm not interested in it. But these companies aren't a charity. They're not gonna support a game for 4 years without some sort of additional revenue after the $60. Microtransactions are proven to be more popular than expansion packs so here we are.

Frolex posted...
Selling a game for $60 is still a sustainable business model. Free to play games with microtransactions is still a sustainable business model. The only people actually arguing that publishers have to create Free to play games and then charge sixty bucks for them are fanboys and PR teams


Show me a list of games that have released for $60 and have been given 2-4 years of extra content with no additional purchases.

Show me a list of games that are AAA in scale that have been successful by only selling cosmetic DLC.
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Kind Regards,
Darmik
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