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Topicmonster hunter can go fuck itself
InfestedAdam
02/13/18 4:43:52 PM
#52:


Ultima_Dragoon posted...
Monsters get 2.6 times the health in multiplayer which isn't that bad.

Thank you for the insight. 2.6x more health doesn't seem that bad at all especially given how one player can something act as a distraction/tank while the other player(s) can set traps, focus on the tail/limbs, etc. Of course monsters will always have that sixth sense of knowing when someone is trying to heal and make a beeline for that player.

I read of friendly fire but my friend(s) and I were good about keeping our distance. My friend with the hammer usually focus on the head while I with the SS focus on the tail/limbs or mounting attacks.

Ultima_Dragoon posted...
I actually think 4 players is overkill when people know what they're doing.

I have read of groups with three players going ham while one focus on just crowd control. I never witness it in person but can only imagine when setup right, monsters go down quickly.

Ultima_Dragoon posted...
Yeah, It's still a thing. The game even directly displays "OUT OF RANGE" when you're not in critical distance now.

Good to know. I didn't play with LBG that long but I'd imagine at some point one would be accustom to being at the critical distance without any indicators.
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