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TopicOpinion on an aspect of game design
Black_Crusher
02/09/18 9:13:23 AM
#3:


Thanks man it's never a waste of time for new ideas!

I pretty much have the main story set up and as far as the actual game goes I have a title, start menu, introductory stage (this is side view, like Zelda 2 but there's no fighting here), and the first dungeon which is strictly tutorial. The tutorial has a special chest where you find one of the 9 God powers / items randomly. All these are passives so the trick here I want is for players to be able to pick and choose, and for no one power to be worthless so any build would work.

I was also thinking maybe you should keep the god items when you find them but only be able to purchase consumables from the shop. I have herbs, torches, and a magic flask that regenerates life so far for those.
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