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TopicFormer WoW players - where did the game start going wrong?
Esrac
02/08/18 6:45:55 PM
#33:


Sativa_Rose posted...
As others have posted, I think it was midway through Wrath. That's when stuff starting becoming all about farming badge gear for the latest patch.

And the end of BC, you still had people running Karazhan and the earlier raids at least. By midway through Wrath, when people were doing that ToC raid, there was no point in anyone running Naxx or Ulduar anymore. The game got to a point where each patch made all previous content in that same expac basically irrelevant. When the next patch would come out, new badge gear could just take the place of all the epics you had to get in previous raids.

WoW became all about badge gear.


I think that is a big part of it.

They wanted to make the game more accessible to people who didn't have the time to see the endgame content. Because they couldn't or wouldn't get the keys to unlock each raid by doing hard heroics, gear up through the earlier raids, and then finally make it to end game.

Fine. But what they did was go to far in the other direction by making content too easy, giving out too good gear for badges, and make previous raids obsolete.
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