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Topic | A Microsoft shareholder grilled them about their lack of Xbox exclusives |
Frolex 02/02/18 12:01:24 AM #53: | Darmik posted... But I'm saying there is no longer an 'initial purchase' And once a significant portion of the consumer base have been converted to the subscription service, the potential impacts of turning away users with diminishes, and the potential to exponentially increase revenue from additional montetization grows. You may not think a significant portion of the audience would buy into that, but they would. At some point, i wouldn't have thought a significant portion of players would shell out $100+ on release day just to access all of a games' content, but they do. I wouldn't have thought players would be spending two, three, four even five figure sums on microtransactions, but they do. Consumer dissatisfaction means little when you're essentially using your customers to print money by charging players for basic features and content that was once included in the price of entry. It means even less when every game in town is pulling the same tricks. Subscription services make up a meager portion of the market now, but there's no reason to believe publishers won't leverage it to their maximum ability the exact instant they can get away with it. They have done so with literally every monetization method that's existed so far. --- ... Copied to Clipboard! |
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