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TopicWhat fighting game character archetypes are there?
hollow_shrine
01/23/18 5:37:28 PM
#21:


I'd consider trapping/setups as a character archetype, even if it's mostly limited to anime fighters. I'd consider puppet characters one of these too. They're not necessarily rushdown (Carl from Blazblue, Zato from GG) or zoner types (Carmine from UNiB, Venom from GG, Nero from MBAACC), but they're rarely grapplers.

Actually, looking at that, I'm inclined to treat puppet types as a subset of aggro and trappers as a subset of zoners, in spite of the exceptions.

Then you have characters like Baiken, and Slayer who are counterpunchers with limited aggro and mix-up game who specialize in reacting to and punishing the other player. KOF characters with counters kind of become this by default even if those counters aren't their main game plan because in less chaotic fighters the poking game takes up a lot more of the play time. These counters make every button press a risk because you don't know when your opponent might read a poke, counter it and put you in knock down keeping you at a disadvantage.
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