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TopicPS2 games that were gimped compared to their Xbox counterparts.
Solid Sonic
01/23/18 12:01:14 PM
#26:


Banjo2553 posted...
Solid Sonic posted...
Banjo2553 posted...
Solid Sonic posted...
Banjo2553 posted...
For some reason Sonic Heroes immediately sprung to mind.

Thats the other way around: the PS2 version gimped the rest.

?

So the story goes that originally Sonic Heroes was developed for just the GameCube and Xbox using a custom in-house engine. They were approached by Sony (who had the market share at the time by way of the PS2) and were basically issued an ultimatum: either produce a version of Sonic Heroes for PS2 or lose publishing rights on the platform entirely. Because Sony was just too big to ignore at the time, Sega had to rewind their development and port the entire project to Criterion Games' (the developers behind Burnout) RenderWare framework as they would have lost too much time and money rebuilding their existing asset to be fully multi-platform. The result is a lot of poorly coded physics and controls because they had to develop the game on a less purpose-built game engine.

Huh, interesting. It's funny that even then the PS2 version still ended up being the worst one.

Why Shadow the Hedgehog ended up equally as garbage is another matter, however. Its clearly built using the same framework but one whole game later and virtually nothing was improved about the experience. Its why I consider it worse than Heroes.
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