LogFAQs > #894299598

LurkerFAQs, Active DB, DB1, Database 2 ( 09.16.2017-02.21.2018 ), DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicWhy did the Kinect fail?
Solid Sonic
01/18/18 12:20:04 PM
#32:


I think it's a larger problem that arises with trying to slap on a new control mechanism to an existing piece of hardware then expecting game developers to develop their games for this peripheral.

The only time I ever feel like this worked was with the original DualShock. That came about midway through the PS1's lifespan and, thanks to the N64 popularizing the use of analog sticks, became mainstream enough for developers to confidently develop games like Ape Escape that would only recognize the peripheral.

Just about any other time this has been attempted (like the EyeToy, 3DS Circle Pad Pro, the Wii-mote Plus, etc.), they never go the adoption rate to justify making a big push to produce games exclusively using this hardware. Plus you have to think of the audience (can the demographic you've been attracting to this point pivot enough to include a different sector and is it worth the investment to reach them).

However, leaving that aside, I feel like it never worked that well anyway. The camera is low-res, the tracking is iffy, and the voice recognition was poor and laggy.
---
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
... Copied to Clipboard!
Topic List
Page List: 1