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TopicXenoblade Chronicles 2's "loot box" thing is the worst thing in gaming
Grand Kirby
01/13/18 2:32:56 PM
#81:


StealThisSheen posted...
neonreaper posted...
The gacha sucks ballsack. But you dont really need to grind much. Id say to steer clear of big RPGs like this if you are averse to grinding.

There would have been so many obvious ways to make the rare blade system 100 times better


To be fair, I like grinding in normal RPGs. I usually end up overleveled in almost everything. Battles just take so long in this game that it's much less fun. Granted, apparently it gets better later on.

Not only do battles end faster when you get better at using combos, but you don't even need to win battles to get items. Enemy drops occur in the middle of battles (including Core drops) when using Driver combos allowing you to get tons of items quickly.

TheRock1525 posted...
Also random drops tend to be weighted in most RPGs in a way people could find out. Like "you have a 35% of this drop, a 35% of this drop, a 25% of this drop, and 5% of this."

We still don't know the percentages to XB2.

That's primarily because the game was just released and there are no in depth guides for it. Kind of the problem of having a worldwide release. I think most of us are used with the standard bunch of hidden RPG bullshit already being known to us by the time the game leaves Japan. There's probably a ton of rules governing this that we just don't know about.

Hell it's even possible that certain blades have better or worse chances of dropping from Cores dropped by certain enemies. It wouldn't be different from how in Xenoblade X certain equipment and certain perks would only come from certain enemies, which not only would make it more similar to random drops in other RPGs, it also puts these comments of "I grinded on the same enemies for hours and didn't get what I wanted" into a new light.
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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
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