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TopicHow do you feel about minimaps in open-world games?
AsucaHayashi
01/08/18 8:54:07 AM
#34:


if the game's big enough it's imperative there's some sort of thought out guidance system that moves players towards a chosen objective at all times.

sorry i don't feel like getting my extra "money's worth" of entertainment by blindly wandering around for several hours in a game where the scripted activities alone are designed to already last dozens of hours.
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