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TopicHow do you feel about minimaps in open-world games?
Darmik
01/07/18 5:56:34 PM
#20:


I think it's needed for games like GTA or anything in a condensed city. Not sure how you can avoid it.

Breath of the Wild doesn't really need one since the world has a lot of visual markers in the overworld that you can follow. You can easily learn the layout of villagers and NPC's too. I remember this style being compared to how Disneyland is designed. You don't need a map in that park because you can always look for the landmarks. That is probably the ideal model for an open world game but I don't think it would fit most of them.
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Kind Regards,
Darmik
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