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TopicHow do you feel about minimaps in open-world games?
Vertania
01/05/18 8:14:01 PM
#15:


I tried it out in a variety of games over about a year. Some games give you enough information in the environment to tell you where to go, but most are built around a map/mini-map/compass system and will be either unplayable or extremely tedious without it.

Assassin's Creed 1 was a good example of doing it right. You could walk around the cities and tell which NPCs you needed to talk to. They'd even describe landmarks in the city you needed to go to or tell you tips about the targets.

Even though Assassin's Creed II made the series more fun, they really dialed back the immersion. NPCs just stood around silently waiting for you to find them on the map.
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