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| Topic | Do some people seriously think Breath of the Wild is a generic open world game? |
| Darmik 12/28/17 11:58:42 PM #77: | Frolex posted... Right, but like I said, unless you're going out of your way to skip most of the games content, the game design has the same basic flow as most open world games do. I honestly don't see it. I can't think of any open world game that has 5 destinations as objectives and nothing else. I suppose there's also the memories to get the better ending. Pretty much all of them have a scripted main quest that takes you all across the world. You generally bounce between the main characters who give you missions. Usually you are given objects or keys that unlock specific main quest dungeons or levels. BOTW avoids all of that. Frolex posted... I'm talking about stuff like shrines, korok seeds dragons; whatever generic source of collectible you happen be in the near vicinity of. It's a game of scraping the game world for fluff until you get bored of it. Even that has a unique twist. Generally a collectable is just something you find in the world to collect. Shrines are mini-dungeons that glow from a distance. That's probably the most plain sort of objective. Similar to a dungeon in Skyrim. But they're never tied to a story mission. If you find them you can do them Korok seeds are numerous. But they're mini-puzzles. If there's a weird circle of rocks you plop a rock down to find one. Or you shoot an arrow. Stuff like that. These do recycle but I don't think the game intends for you to collect all of them. Hell some people manage to beat the game without even finding the guy you give the Korok seeds to. These players don't even know what they unlock Dragons are huge beasts that travel the world. You can stumble on one. It's not really a collectable. They're just a part of the world. You can shoot them for a scale. I don't think the game even prompts you to do that. That's about it. Outside of that you can destroy enemy settlements for weapons. Or just look for treasure chests. But you don't have to. There's no real checklist for you to follow. Frolex posted... Sure, I can definitely tell it has a lot more passion and less cynicsim behind it than something like original WatchUnderscoreDogs, but there's nothing about it that makes me think it's broken new ground and paved the way for a creative renaissance in the open world genre. I'm not saying it's gonna be a renaissance. But I hope developers do take elements from it for sure. Similar to how major FPS games influenced the genre. Take GTA for example. Wouldn't it be cool if you could just..rob the bank whenever you wanted? Why wait for a story mission? If you present possibilities to the player they will try it. That's the kind of mindset I'd like to see more of in open world games. That doesn't mean I want GTA to be an open world game with a story solely told through flashbacks. But that's a specific element that could be really cool to do. GTA as a series has actually gone more linear and scripted as time goes on. --- Kind Regards, Darmik ... Copied to Clipboard! |
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