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| Topic | Do some people seriously think Breath of the Wild is a generic open world game? |
| Frolex 12/28/17 11:47:15 PM #75: | Darmik posted...
Right, but like I said, unless you're going out of your way to skip most of the games content, the game design has the same basic flow as most open world games do. Darmik posted... What points of interest on the map are you talking about? The far majority of the stuff I found were spotted from the towers. Outside of that I only remember Kakariko Village and the Divine Beasts appearing on the map. Would you even call those breadcrumbs? I'm talking about stuff like shrines, korok seeds dragons; whatever generic source of collectible you happen be in the near vicinity of. It's a game of scraping the game world for fluff until you get bored of it.
Sure, I can definitely tell it has a lot more passion and less cynicsim behind it than something like original WatchUnderscoreDogs, but there's nothing about it that makes me think it's broken new ground and paved the way for a creative renaissance in the open world genre. --- ... Copied to Clipboard! |
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