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TopicDo some people seriously think Breath of the Wild is a generic open world game?
Frolex
12/28/17 11:47:15 PM
#75:


Darmik posted...

The 'gimmick' isn't restricted to the final boss. It's everything.

IIRC the only things you need to unlock are;
- Gaining access to the divine beasts
- The final memory

That's it. You can access everything else from the start if you wanted.


Right, but like I said, unless you're going out of your way to skip most of the games content, the game design has the same basic flow as most open world games do.

Darmik posted...
What points of interest on the map are you talking about? The far majority of the stuff I found were spotted from the towers. Outside of that I only remember Kakariko Village and the Divine Beasts appearing on the map. Would you even call those breadcrumbs?


I'm talking about stuff like shrines, korok seeds dragons; whatever generic source of collectible you happen be in the near vicinity of. It's a game of scraping the game world for fluff until you get bored of it.


No specific thing hasn't been done elsewhere. But I can't think of a game that has combined all of these elements in this way.

It reminds me of Halo CE in that aspect. Nothing specific in that game was new. But the way they combined it all was.


Sure, I can definitely tell it has a lot more passion and less cynicsim behind it than something like original WatchUnderscoreDogs, but there's nothing about it that makes me think it's broken new ground and paved the way for a creative renaissance in the open world genre.
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