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TopicDo some people seriously think Breath of the Wild is a generic open world game?
soulunison2
12/28/17 10:04:04 PM
#34:


Darmik posted...
A key difference between Skyrim and BOTW would be the dragons for example.

In Skyrim the important dragon encounters are scripted. After a certain point the game spawns generic ones to fight.

In Zelda you find the dragons in the world. They're not tied to a quest. They don't spawn when you do a certain thing. They're a part of the world regardless. You can find hints and clues from NPC's and that's it. It doesn't influence them appearing. When I found one it was a major moment and I had no idea what was going on.

This doesn't mean that what Skyrim does is worse. If your game has a focus on the plot it's gonna be scripted. But having stuff like this in BOTW was such a refreshing change. I'm looking forward to seeing this formula refined in new games. There's a lot they can still do to improve it.


Dragons are literal shooting stars in botw Ill be honest with you, theyre awesome but then you realize what theyre for and theyre just eh - and generic dragons are in concept the same thing as Hinox and Talus creatures in that they both lose their oomph after you realize how vulnerable they are.

I do agree botw had an interesting Concept and if you havent played dark souls you definitely should.
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