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TopicDo some people seriously think Breath of the Wild is a generic open world game?
Darmik
12/28/17 10:00:38 PM
#33:


A key difference between Skyrim and BOTW would be the dragons for example.

In Skyrim the important dragon encounters are scripted. After a certain point the game spawns generic ones to fight.

In Zelda you find the dragons in the world. They're not tied to a quest. They don't spawn when you do a certain thing. They're a part of the world regardless. You can find hints and clues from NPC's and that's it. It doesn't influence them appearing. When I found one it was a major moment and I had no idea what was going on.

This doesn't mean that what Skyrim does is worse. If your game has a focus on the plot it's gonna be scripted. But having stuff like this in BOTW was such a refreshing change. I'm looking forward to seeing this formula refined in new games. There's a lot they can still do to improve it.
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Kind Regards,
Darmik
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