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| Topic | SHINE's Top 10 Games, Top 5 Unplayed Games and Top 5 Old Games of 2017 |
| ninkendo 12/25/17 12:03:27 AM #63: | The rage mechanic is not the only addition to Tekken 7 designed to help make the game more spectator friendly. When both characters are low on health and simultaneously attack each other, the actual game-play switches to slow-motion providing an element of tension to the end of matches that was missing from previous entries in the series. Namco-Bandai, much like other fighting game developers, have hedged their bets on the idea that viewers would rather watch offensive play over defensive play. Offensive oriented characters are generally now stronger than ever. Meanwhile, more defensive characters have been given aggressive new tools to allow them to compete. Tekken 7 also includes a higher volume of smaller, walled off stages to encourage close quarter combat. While I don't necessarily agree with all of these changes (I would personally like to see a wider variety of stage types), the changes are overall more additive than subtractive. Defensive approaches are still viable, it's just that characters have new options allowing them to be more aggressive. Tekken's classic sprawling un-walled stages are still in the game, there just aren't as many as there used to be. There are other reasons Tekken 7 is just a really good game. For one, tts one of the most balanced competitive fighting games ever made. Every single one of Tekken 7's dozens of characters are viable from the beginner level all the way up to the highest level of competitive play. This degree of balance is practically unheard of in a fighting game. Good netcode in a fighting game should be the industry norm, but it sadly somehow isn't. Therefore, it's also worth noting that the netcode for online play is more than serviceable. I've only experienced noticeable lag in one out of every hundred or so online matches playing on the PC version, although I have heard that the PS4 version is not quite as solid in terms of online stability. The game also just looks and feels really good. It runs at a solid 60FPS and is visually impressive for a current generation game. On an original PS4, there is good amount of noticeable aliasing, but even then the game maintains a high budget look and feel. Perhaps more importantly, Namco-Bandai has leveraged their decades of experience at animating 3d fighting game characters. Movement in general looks fluid and organic. Hits look solid and feel impactful, especially with the way the game slows down and zooms in in certain instances. This stuff matters in a fighting game. The genre has recently suffered from lower budgets, reused assets, and questionably simple animations. Thus Tekken 7 nailing its visual elements, even with some warts in the console versions, is a commendable thing. --- ... Copied to Clipboard! |
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