LogFAQs > #891709834

LurkerFAQs, Active DB, DB1, Database 2 ( 09.16.2017-02.21.2018 ), DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicPick up Xenoblade 2. Yay or nay?
legendarylemur
12/06/17 4:34:32 PM
#13:


Megaman50100 posted...
overall Yay, with several nays.

The exploration and sense of scale is as good as has always been, my main problem with the game (besides the character designs) is the feel of combat. I love the addition of auto-attack canceling for arts making you more involved with timing, but WOW does combat take for ever in this entry with attacks and arts doing minuscule damage and blade combos being the only consist way to deal significant damage to enemies of your level. Not to mention constant audio and visual crowding that goes on during combat as 6 party members garble the screen with whatever monsters you are fighting, all shouting over each other, with it all framed by the User interface on all edges of the screen.

I'd agree with crowding as well as arts not doing as much damage as it should (though actually, they do build up because say a lvl 1 blade art does 10k, a back slash from Rex does 5k, and you're using that constantly to build up blade art, so it's almost like doing 1.5 blade lvl 1 arts til lvl 2, like 3 blade lvl 1 arts til lvl 3, they are doing much, just not that apparent, and yes they should've been stronger, I totally agree). But I've used a lot of audio cues to tell who did what, which proved to be pretty important in timing if I should save my stuff or not.

The UI though I've never had problems with. Mostly because they're all necessary in this extremely dense combat system
---
"Iwata was awesome" - Mr. Nintendo
Click here to unlock the meaning of life!
... Copied to Clipboard!
Topic List
Page List: 1