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TopicWhat's your opinion on rubber banding in racing games?
Gamer99z
12/03/17 10:24:06 AM
#15:


weapon_d00d816 posted...
I have two definitions of "rubber-banding" as video game terms and clearly there must be a third because I can't make sense of this topic.

I've always known it to be the phenomenon of being flung back to your previous position and having significant difficulty moving because of lag, or the act of putting a rubber band around your joystick to bypass an online game's inactivity detection.

In racing games it also applies to when the AI will only let you get so far ahead of them before being able to catch up to you no matter what or if you get far behind the AI slowing down for you to catch up.
The idea is to keep the race competitive from start to finish but when it's implemented badly it can feel like a middle finger that discourages skill and actually getting good.
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