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TopicAre video game lives a dead concept?
Xiahou Shake
11/01/17 7:12:17 PM
#13:


They're worthwhile in games that are built around the limitation (old school platformers) and useless in games where you can get so many that the mechanic is trivialized.

I was really glad to see Odyssey drop them because there's pretty much never a point in modern Mario where you're going to have less than 90 lives.

Really though something like Shovel Knight or Dark Souls where the punishment for death is losing a large chunk of your resources is more appealing than just losing the time it takes to get back to where you were.
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