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TopicNext Final Fantasy will try to recreate how players felt with Breath of the Wild
luigi13579
09/16/17 3:18:37 PM
#23:


yusiko posted...
maybe you should just go back to the formula that worked for you for years
you dont need a large open world if the story and world feels immersive and we care about the cast.

return the battle system to the ATB style that worked for 4 5 6 7 8 9 and X2

its a simple gameplay that is fun and doesnt need gimmicks to work
then you can focus on the world building and make the world feel huge

I would like them to do that. With modern hardware, they could make an awesome world map. There could still be a decent level of open-endedness, but without the large, empty areas that true open worlds often suffer from. They wouldn't need to populate it with generic quests either to try and make it seem not so barren. Basically, have a world where every area has a purpose and populate it with meaningful content.

On combat, go with a turn-based system, but improve the presentation and add some bells and whistles to make it more exciting (e.g. some small real-time elements, like in Shadow Hearts and/or an SMT/Persona style Press Turn / One More system). Have characters that move around and fight between turns rather than just standing still.

Or, go with a real-time system, but expand on the ability to pause it and micro-manage a party and add some more strategic elements.

I appreciate that they need to be seen to be innovating and embracing modern trappings to attract new players, but they can meet the traditionalists half-way at least.

Blue_Inigo posted...
Guys

Seriously

I'm not a fan of FF15's combat. To be honest, I even prefer Type-0's combat. At least you have a variety of characters with their own combat styles and can switch between them easily.
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