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Topic | DMed my second game of DnD yesterday. |
Lightning Bolt 09/11/17 2:11:41 AM #246: | Materials are basically the "Arcane Focus". Instead of a symbol of god, it's a bag. So nah, I don't feel much need to keep track of the details. Adds very little fun gameplay, and inventory management in general is very "solo play" which I don't like to encourage. Reflavoring the bag to an orb is fine, whatever their cute little hearts desire. I wouldn't remove them, since players won't use them unless there's a reason to, and they feel neat so I want to encourage them. Though making them optional and giving them bonus stats could work. It's so harmless to require it that I usually just do so in case I want to play with the mechanic at some point. Rare materials, getting captured and losing materials, expensive materials, and such work. Not a fan of inventory management and travel preparation usually. Inventory management being the micromanaging of amounts of supplies and consumables you'll need. Magical item upgrades, allocating your money as a power budget, is fine, though a little stale in execution in some games. --- One day dude, I'm just gonna get off the bus, and I'm gonna run in the woods and never come back, and when I come back I'm gonna be the knife master! -The Rev ... Copied to Clipboard! |
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