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TopicDMed my second game of DnD yesterday.
Mario_VS_DK
08/27/17 9:29:11 PM
#211:


Well, last session was a mess, but probably the best yet. If it had a name, it would probably be, "How not to abduct children".

So, a quick backstory of the the past two sessions before that. Two of the members had to meet with a principal of a school when they reentered the city. The principal said that he would help them feed the town they were trying to help not starve if he did them a favor and protected someone from an assassin. Before they entered the office, they saw a teenaged boy who looked clearly upset leaving the office.

So the next day, and next session, they did just that. Well, after finding out that their charge may be trying to bring the slave trade into the city. And after, what I thought was a cool and fun fight (since the assassin was jumping from rooftop to rooftop and only going after the target rather than the party members), they managed to knock the assassin unconscious and get their charge safely out of the city. Their charge wanted them to capture him alive and get information from him, while the person who hired them wanted him dead. And that was the end of that session.

So this session, after a little bit of trying to decide what to do with the assassin, they the two members who met the principal before notice that the assassin is the same teenager who was upset leaving the office. (This was planned, by the way. It wasn't spontaneous.) And then what to do with him escalated. And it escalated to points I never could have imagined. So after finding out that the same guy who hired them to protect the slave trade guy was the same guy who told the boy to kill him, they found out that the boy did so because he thinks his little sister is in danger of being a slave. Or, that's how they interpreted it, though it wasn't quite true. More like others like his sister would be, but whatever.

OK, so they now need to get his sister out of the same school while reporting to the guy that they killed the boy. (Which they chose to prove by cutting off his finger and showing that to him... (Sidenote, giving people the finger was very much a joke that game.)) And it just descended into chaos from there... I can't believe that was only 3 hours for how chaotic it was compared to how much they got done. Needless to say, the guy saw through their plot, though I tossed them a bone and had them let them go off anyways, considering he didn't really have any reason to stop them.

Here's some reasons for the things happening, this principle is the leader of the assassin's guild. (The party does not yet know that.) The slave trade is some indirect competition for him since a lot of the children in his school are orphans taken off the street and basically indoctrinated to work for him. The assassin that they stopped was one of them. He couldn't interfere with his guild since the guild is part of the city council that very much knows about his dealings and part of them are on board with the slave trade and were in the way. So he used a loophole, someone who isn't actually yet a member of his guild to get rid of his competition without the other guilds knowing about it. He also had the party protect him for deniability and to test them since he knew of one of the party members. In exchange he would give them information about how to get the other guilds to help them save the town. If they did succeed, he would have them make a deal where the town sends children to his school. If not, then his competition is gone and the party member who he thinks is a threat is probably gone. It was win-win-win for him in the way I had it set up.
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