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TopicMLP Social v2505: "Make us whole."
MegamanXfan21xx
12/21/23 2:56:35 AM
#101:


It's unfortunate that Spirittea is janky, because I think it could have been spectacular. It's held back by bugs and bad design decisions. There's no item stacking so everything takes up an inventory slot, no ability to organize stored items in any efficient way, and you can only buy one item at a time. I saw one person on Reddit who just dropped ingredients on the floor because that was a far more efficient method of sorting them.

The general bugginess of some quests, combined with them having kind of obscure steps, led to me regularly hopping back and forth between the wiki and subreddit. Like I like to say, if the game won't play fair, neither will I.

However, it's worth it, because the spirit bathhouse management is quite good. The spirits all have their own different sizes and seasonal type, and you have to make sure you don't seat them next to their opposing season (so, no Spring spirits next to Autumn, and no Summer Spirits next to Winter). Their appearances don't always have any characteristics that make their seasonal type obvious, so you have to try and memorize which is which. They also have different behaviors to take into account. Some spawn extra objects in a tub that can block others from entering, some swim around and can possibly stop next to someone they don't like, and some temporarily pollute the water, which pisses off the others, but raises the mood of themselves and other polluters, so reserving a tub for them is wise. You can craft an elixir to instantly cleanse the water, but once you get extra tubs opened so the polluters can have their own, it becomes better for selling.

You can recruit the townsfolk as free helpers at max friendship to keep the towel supply going and the furnace running, and some of them have activity types you can do to very quickly max their friendship. They each have their own movement speeds, so it takes some experimenting to find the fastest ones.

I'd recommend unlocking the bathhouse kitchen first. While the janky item system and store carrying randomized ingredients every days means that cooking is impractical, the bathhouse kitchen will actually produce three elixir bottles instead of the single one your home kitchen makes (which is a bug that'll be fixed in a patch). Since it sells for 1,000 gold, you'll want that unlocked ASAP. A few thousand extra gold goes a long way in the early game.

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