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TopicPost Each Time You Beat a Game: 2023 Edition Part II
Simoun
12/15/23 9:04:39 PM
#144:


I think my first M rated game was the first Postal game. And I was not suppose to have this---I snuck into my uncle's room and stole it lmao.

Anyways, I was going to play Turok 3 when another FPS came into my radar and I had to finish it. This has officially dethroned DUSK for me. Time to bring back the tier list of retro first person shooters:

Hedon
Ion Fury (previously 3rd)
Turbo Overkill (PC)
DUSK (previously 2nd)
Hands of Necromancy
Cultic - is only this low because they decided to release it as "Episode 1"
Cruelty Squad
Dread Templar / HROT
Project Warlock
Amid Evil - This is my "Its okay, Average" Rating
Powerslave Exhumed
Warhammer 40K Boltgun
Postal: Brain Damaged
Prodeus
Forgive Me Father

For those playing at home who have seen this list previously, the footnote here is that no game is bad. Forgive Me Father was fun but incredibly imbalanced and a waning plot. Prodeus has no checkpoint system as the devs double down on this being an arcadey shooter. In fact the oddest thing is a recent update added QuickSave and QuickLoad as if they were new features. And Postal was balls to the wall, but enemy placement and the ability to snipe enemies ahead ruined some of the challenge.

This entire genre restarted back into the fore when DUSK reared its ugly head. Since then, several clones have surfaced following a distinct retro shooter formula but there's only been a few successors who've even come close to being on DUSK's tier, much less transcend it. That day ends today. Turbo Overkill is what happens when you take the insanity of Ultrakill and the brutality of DOOM Eternal, and give it a cyberpunk twist.

Man, where do I even begin. This game just kept escalating in scale and stakes. I will be spoiling the plot so skip this paragraph if you don't wanna hear it. You start out as this half-human bounty hunter working for a corpo who wants a sentient bio-organic virus eliminated. Episode 1 is classic cyberpunk in its level design and the final level punctuates that by making you go jumping through some flying cars in a tunnel and fighting on a runaway train. But it just gets worse: the bad guy wins and the virus takes over the entire planet. Episode 2 has you explore a post-apoc cyberpunk setting as you try to go to space to face the virus but it doesn't end the way you think it does. Turns out a rival bounty hunter kills you and leaves you for dead and uses the artifact to rule the universe. Episode 3 takes place 2 years later as your resurrected body must now face the insanity that is a planet long since forsaken and a mad god running rampant destroying what's left of humanity. The stakes are always so high and it just keeps getting worse and worse.

Throughout your game you'll acquire many upgrades of which your body gets more and more spliced so that you're doing quadruple jumps off of walls, wallrunning around cylinders, grappling and dashing around to not get killed. Your arsenal also grows, having some of the most unique mechanics in play. You got a sniper rifle that lets you telefrag your targets. You chainsaw legs (cheggs in the game) that let you slide around the level when you press crouch. You got an ion cannon where you paint your targets with a satellite lazor as this game's BFG. And if the weapons and abilities escalate you can bet your ass so do the enemies.

It's one of those "stand still and you're dead" kind of games. What I love is you can customize yourself to a point that there is room to experiment certain builds. Ultimately I went with buffing my chainsaw legs which proved useful later on when this was the only way to regain health and armor.

Also be prepared to have some spare time. Secret hunting nonwithstanding, some of these levels take 30 minutes approximately. One level even lasted an hour. The levels command your attention and your patience as it weaves some narrative and takes you for a ride with it, sacrificing the time it takes to be a decent level in a first person shooter.

This game sorely needs a community-driven map mode. One of the collectibles for this game unlocks secret levels that are just insane in of itself. So imagine 30 levels of 3 episodes with 10 levels each. And each level has a secret level. Well thats 60 all in all.

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It's not so cliche anymore when it's happening to you.
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